cocos2d-x调用java中非静态方法以及静态方法注意事项以及示例

//如果需要调用一个类里边的非静态方法需要将类的实例取出来,然后用作classID
“`c++
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) //判断当前是否为Android平台
JniMethodInfo minfo;//定义Jni函数信息结构体
//getStaticMethodInfo 次函数返回一个bool值表示是否找到此函数
bool isHave = JniHelper::getStaticMethodInfo(minfo,"com/ming/mygame/MyGame","testFun", "()V");

<pre class="prism-highlight line-numbers" data-start="1"><code class="language-null">if (!isHave) {
CCLog("jni:此函数不存在");
}else{
CCLog("jni:此函数存在");
//调用此函数
minfo.env->CallStaticVoidMethod(minfo.classID, minfo.methodID);
}
CCLog("jni-java函数执行完毕");

JniMethodInfo mObjInfo;//定义Jni函数信息结构体
//getStaticMethodInfo 次函数返回一个bool值表示是否找到此函数
bool isHaveObj = JniHelper::getStaticMethodInfo(mObjInfo,"com/ming/mygame/MyGame","rtnActivity", "()Ljava/lang/Object;");
jobject jobj;
if (isHaveObj) {
jobj = minfo.env->CallStaticObjectMethod(mObjInfo.classID, minfo.methodID);
}

JniMethodInfo methodInfo;
bool isHaveMethod = JniHelper::getMethodInfo(methodInfo,"com/ming/mygame/MyGame","showMessage","()V");
if (isHaveMethod) {
methodInfo.env->CallVoidMethod(jobj,methodInfo.methodID);
}
</code></pre>

#endif

<pre class="line-numbers prism-highlight" data-start="1"><code class="language-null"><br />“`java
//一下即为测试代码中用到的java(Android代码)
//MyGame.java
package com.ming.mygame;

import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;

import android.app.AlertDialog;
import android.app.AlertDialog.Builder;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;

public class MyGame extends Cocos2dxActivity{

private static MyGame context;
private static Handler mHandler;
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
context = this;

mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case 0:
break;
case 1:
AlertDialog.Builder builder = new Builder(MyGame.this);
builder.setMessage(“这是C++调用java代码弹出的对话框”);
builder.setTitle(“C++调用java”);
builder.setPositiveButton(“确认”, new OnClickListener() {

@Override
public void onClick(DialogInterface dialog, int which) {

}
});

builder.setNegativeButton(“取消”, new OnClickListener() {

@Override
public void onClick(DialogInterface dialog, int which) {

}
});
builder.create().show();
break;
}
}
};
}

public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// MyGame should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);

return glSurfaceView;
}

public static void testFun() {
//这里是静态方法测试
mHandler.sendEmptyMessage(0);
}

public void showMessage() {
runOnUiThread(new Runnable() { @Override public void run() { AlertDialog.Builder builder = new Builder(MyGame.this); builder.setMessage(“这是C++调用java代码弹出的对话框”); builder.setTitle(“C++调用java”); builder.setPositiveButton(“确认”, newOnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { } }); builder.setNegativeButton(“取消”, newOnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { } }); builder.create().show(); } });
}

public static Object rtnActivity() {
return context;
}

static {
System.loadLibrary(“cocos2dcpp”);
}
}

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